Creating dialogs

From MozillaZine Knowledge Base
Revision as of 18:27, 5 December 2004 by Asqueella (talk | contribs)
Jump to navigationJump to search

Dialogs in Mozilla

Whenever you want to create a dialog in your application, use <dialog> (instead of usual <window>) as root element in the XUL file. This will:

  • Handle a few keyboard events (ENTER/ESC and more), which is good for keyboard accessibility.
  • Add OK and Cancel buttons in an order that is consistent with OS default (but the button set and layout is highly customizable, see below).

Simple dialog code

The following XUL code defines a simple dialog with two buttons, OK and Cancel (buttons="accept,cancel" attribute on dialog).

<?xml version="1.0"?>

<?xml-stylesheet href="chrome://global/skin/global.css" type="text/css"?>

<dialog xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"
	id="..." title="..."
	buttons="accept,cancel"
	ondialogaccept="return onAccept();"
	ondialogcancel="return onCancel();">

<script src="chrome://..."/>

<!-- Content -->

</dialog>

You need to implement onAccept and onCancel functions in your script. They should return true to allow the dialog to be closed, false to leave it open.


Buttons in <dialog>

Predefined

There are six button types you can use in the buttons attribute of dialog. They are:

  • accept — OK button.
  • cancel — Cancel button.
  • disclosure — More Info button.
  • help (does it work?) — Help button.
  • extra1, extra2 — Two buttons without any predefined labels or meaning. extra2 is positioned at the left side of the dialog (by default).

For each of these buttons you can set their label, accesskey and oncommand handler by adding buttonlabel<buttonname>, buttonaccesskey<buttonname> and ondialog<buttonname> attributes to the dialog element. For example, to add an an Apply button to your dialog, use the following code:

<dialog xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" 
  id="..."
  buttons="accept,cancel,extra1"
  ondialogaccept="onAccept();"
  ondialogextra1="onApply();"
  buttonlabelextra1="Apply"
  buttonaccesskeyextra1="A">

<!-- Content -->
</dialog>

You can even get the element object for any of predefined buttons with gDialog.getButton(dlgtype);, where gDialog is the <dialog> element and dlgtype is one of the six button types listed above.

Explicit

If you are not satisfied with the layout of predefined buttons in dialog, you can put explicit button elements in your XUL file and add a dlgtype attribute to them. Valid values for dlgtype are the six button types listed above.

Be sure to use ondialog* attributes on dialog element instead of putting oncommand on the button with dlgtype, because button's oncommand is executed only when the button is pressed, and ondialog* handlers are executed for keyboard and other events too.

Example:

<?xml version="1.0"?>
<?xml-stylesheet href="chrome://global/skin/" type="text/css"?>

<dialog xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"
        ondialogaccept="alert("ok!");">
<hbox>
  <label value="Hey!"/>

  <spacer flex="1"/>
  <vbox>
    <button dlgtype="accept"/>
    <button dlgtype="cancel"/>
  </vbox>
</hbox>
</dialog>

Using <dialogheader>

You can use the dialogheader element to add "headers" to windows. To get an idea of what it looks like, open Options (or Preferences) dialog in Firefox or Thunderbird. The header to the right of the sections buttons is made with <dialogheader>:

<dialogheader title="General" description="whatever"/>

Note, that you should only use this element in a <dialog>, because otherwise it may be not styled properly. (Although it seems to work in <window> as well).

Links