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| ==Mozilla as an application framework==
| | See [http://developer.mozilla.org/en/docs/Mozilla_Application_Framework_in_Detail Mozilla Application Framework in Detail] at developer.mozilla.org. |
| Mozilla is much more than a browser or mail client, it is an open source, fully cross-platform application development framework; it provides easy GUI functionality, networking API's, internationalization support, and more in an environment that is both easy to learn as well as to extend to meet your needs.
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| The Mozilla framework consists of the following technologies:
| | [[Category:Redirects]] |
| ===The [[Gecko]] Rendering Engine===
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| Gecko is the highly standards-compliant rendering engine that forms the backbone of the Mozilla platform.
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| ===The [http://www.xulplanet.com/tutorials/whyxul.html XUL] interface description language===
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| XUL (XML User Interface) language is a revolutionary new concept in Graphical User Interface (GUI) development. It is a XML-based markup language similar in many ways to HTML, differs from HTML, however, in that it supports the full set of widgets you would expect from a RAD environment. It also allows you to develop your own widgets using [http://www.xulplanet.com/tutorials/xultu/introxbl.html XBL] (eXtensible Bindings Language).
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| ===The [http://www.mozilla.org/projects/xpcom/ XPCOM] object interface===
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| XPCOM (Cross-Platform Component Object Model) is Mozilla's object interface, allowing for interfaces between any programming language which has a binding. Supported languages at the moment include both Javascript and C++ and bindings for Python, Perl, and others are in the works. XPCOM allows you to access natively compiled C++ code libraries from your Javascript interface code, giving you the best of both worlds.
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Latest revision as of 01:06, 10 May 2006